Hi all, I wanted to start to share some feedback on ETH Denver and would love to invite others to contribute based on their experience. To preface, I’m not an events expert, however I have been to several conferences now and have represented Polkadot at several booths / events. @alice_und_bob and I worked on this feedback today.
TLDR:
- The experience overall was good, I believe it to be a net positive for Polkadot.
- We engaged with the broader ETH community - I believe this to be important to continue relationship building.
- The booth was well attended by projects, Parity and distractive staff. There were many good conversations and the booth was quite busy, even by the 3rd day where the general attendance dropped off significantly.
- Polkadot had several speaking engagements at the conference. Awesome job to @shawntabrizi @erin @CHill @ChrawnnaCorp @Lucy @Cameron.
- The Blockspace mansion run by Webzero was very well attended, busy and an awesome side event.
The blockspace mansion
Firstly I think it’s interesting to consider the “conference archetypes” or personas of people that come to these types of events. I have added my personal opinion from the conversations that I had over the three days of being at the booth,
- Someone trying to sell you something directly (merch, services) (5%)
- Someone trying to integrate Polkadot into their product - also trying to get funding “do you have grants?” (30%)
- Developers / Builders wanting to have technical discussions. (5%)
- People wanting more info “can you tell me more about Polkadot”? (20%)
- People wanting merch “Can I have a tshirt?” (40%)
WHAT are our goals as a brand being at ETH Denver or a similar conference?
For some projects, it seemed like it was mainly merch distribution: Matcha, Unichain, polygon
For some projects, it seemed like a blend between merch distribution and connections: Base, Story, Zksync.
For some projects, it seemed like mostly connections: Arbitrum, ICP,
The smaller less known projects roughly fit into a split of merch+connections or connections only.
What is most important to us and which archetype does it make the most sense to target? Something to consider…
Polygon had the coolest booth - fun but mostly focused on merch distribution.
We should consider if conference attendance is something we want to persue long term. There were 600+ side events in the city. Many major brands and companies weren’t at the official event (Avax, Aui, Metamask, Reown (Walletconnect), Aptos, Solana, Cardano, Tron, Stella) however several of them hosted side events (parties, full day conferences or other activations).
For example: Reown (formally Wallet Connect) hosted an amazing 1 day Wallet conference the day before the main event. Avalanche launched their debit card product, as did Metamask at their own side events - these brands didn’t have any sponsorship or presence at the actual main event (that I saw).
Secondly it’s important to consider the booth itself and how people engage at the conference. Key themes:
1. Approachability - walking into the booth, approaching someone, booth layout and design
1a. Not having everyone in the same t-shirt / branded event booth shirt makes the booth always look busy. Many booths had no-one there with 2-5 people in the branded shirt which made the booth look empty or like no-one was interested.
1b. Not being on phones - Many people working at other booths were often on their phones while walking past, this also looks bad and as an individual it makes you feel MUCH less inclined to speak with them.
1c. At times people in our booth were focused on external convos not internal. Consider and focus on body language, ensuring approachability and engaging with people as they walk past to draw them in.
1d. The seating arrangements of our booth were good. Some other booths had staff sitting on low chairs at a table which generates a weird energy/power dynamic between the visitor and the staff.
1e. The booth design could be improved somewhat, there are too many screens and pillars for the size of the booth. It felt too crowded.
A very open booth design
2. What is your project - written messaging, clear 1 liners, key metrics
2a. The Polkadot wordmark was LOW to the ground and hard to see - it wasn’t obviously for people walking past it was the Polkadot booth.
2b. The overall message of WHAT Polkadot is, wasn’t clear on the booth, walking past you weren’t sure WHAT Polkadot did.
Gelato’s messaging for example was clear and simple, “1 click deployment for rollups”
Overly complex messaging / too many logos
3. The ecosystem or how the project is used
3a. Stations - (I assume) the thought was that people would come through the arch and visit the various stations. In actual fact, people came and had one conversation and then moved on. This also happened at consensus last year in Austin, but less so as the booth was more open and bigger.
3b. Showcasing - The stations could showcase the products better. Non standard format of videos / displays / materials being delivered by teams. Other booths only showed THEIR network, NOT what is being built on the network (base, arb, polygon). Some booths did show what was being built on them with printed ecosystem maps (ICP, Hedera).
5. Merch & claim process
5a. The onboarding process was well thought out, but overly complex - asking for people to sign up with email, complete OTP and then tap multiple times into a webapp which was a little buggy, just to get a tshirt. This process took at least 2-5 minutes to complete. Many people struggled or gave up. We need to consider WHY we want people to complete an action before getting merch.
The experience at BASE for example was to, 1. Open an evm wallet (coinbase,rainbow,metamask) and scan a QR code. This loaded a webform and there was a single button to tap to “check out”. This signed an on-chain gasless transaction. On success of the TX, you showed the staff and they gave you a bag + tshirt. The base experience was far superior to ours AND generated an active wallet (that might have been dormant) and created another on-chain transaction.
Polygon allowed you to take a t-shirt etc with no claim process.
Matcha and others had an interactive game to try and win a major prize, if you didn’t win there were secondary prizes. No claim form, no personal details required.
We need to dramatically reconsider our approach and I would like to see something like the Base claim process - this should support all wallets and be smart contract based for claiming.
5b. The quality of merch - IMO merch MUST be high quality or we’re just making landfill.
Long sleeve tshirts are great and the design was cool (many liked it).
Personally I would prefer to move away from “logo on tshirt” and go with something more fun, more design oriented. The blockspace mansion run by Webzero had a great longsleeve tshirt design. Merch that was specifically branded ETH DENVER was well liked.
5c. The bumbag/fannypack quality was poor and felt thin, this should be avoided.
5d. Our stickers were great, however the current trend I saw from other booths was sticker sheets and more FUN designs, perfect laptop stickers. Design focus with minimal / subtle branding.
5e. Some of the best merch at the event were: The THICK green scarf (Matcha), high quality sticker sheets (polygon, matcha, aleo), tote bags (Base). Some booths had different merch on different days to entice people to come back and spend more time at their booth.
6. Take aways - printed material
6a. Our booth had 2x double sided flyers to take away - this was IMO too much information to consume and the take away should be FUN and a primer to engage further with the brand or website.
6b. Other examples were more pamphlet style or less information.
6c. Many at the booth found it easy to hand out the flyer and point to projects / key messaging.
6d. The information on the print out should be shorter, more impactful messaging, either enticing people to come and USE Polkadot or BUILD on Polkadot.
Conclusion:
Overall I felt event attendance and the booth was net positive.
We should re-design our merch/claim process.
The booth design could be optimised.
We should consider the quality and design of our merch for future events.
We should consider booth vs side event for future conferences.